Massively Multiplayer Online Role-Playing Games

Massively Multiplayer Online Role-Playing Games

Einband:
Kartonierter Einband
EAN:
9780786419159
Untertitel:
The People, the Addiction and the Playing Experience
Autor:
R. V. Kelly
Herausgeber:
McFarland
Anzahl Seiten:
208
Erscheinungsdatum:
23.08.2004
ISBN:
0786419156

Autorentext
R.V. Kelly 2 is the former head of Virtual Reality, Artificial Life, and Distance Learning Application Development at Digital Equipment Corporation and has been building synthetic worlds (for immersive biology, language development, and knowledge engineering) for 20 years. He currently works for Hong Kong Academy building worlds for the teaching of Chinese. He lives in Medfield, Massachusetts.

Klappentext
This book is about the fastest growing form of electronic game in the world--the Massively Multiplayer Online Role Playing Game (MMORPG). The evolution of these self-contained three-dimensional virtual worlds, often inhabited by thousands of players, is described here. This work also delves into the psychology of the people who inhabit the game universe and explores the development of the unique cultures, economies, moral codes, and slang in these virtual communities. It explains how the games are built, the spin-offs that players create to enhance their game lives, and peeks at the future of MMORPGs as they evolve from a form of amusement to an educational, scientific, and business tool. Based on hundreds of interviews over a three-year period, the work explores reasons people are attracted to and addicted to these games. It also surveys many existing and upcoming games, identifying their unique features and attractions. Two appendices list online addiction organizations and MMORPG information sites.

Zusammenfassung
This book is about the fastest growing form of electronic game - the Massively Multiplayer Online Role Playing Game (MMORPG). It introduces these self-contained three-dimensional virtual worlds, often inhabited by thousands of players, and describes their evolution; it also delves into the psychology of the people who inhabit the game universe.

Inhalt
Table of Contents

Introduction: The Appeal of the Unreal

1. Out of the MUD: The Evolution of Synthetic Worlds
The Deep Past
D&D and MUDs

2. MMORPG Culture
A Quick Primer
Failsafe
Quests: Frodo, Take This Ring to Mordor
Guilds: The Three Thousand Musketeers
Game Economies: Greed as a Creed
Killer Be Killed

3. The Psychology of MMORPG Players

4. Attraction and Addiction

5. Sampling the Games

6. The Private World of MMORPGs
Spawned Enterprises: Go Forth and Multiply
Macros and Bots and Scripts, Oh My
Slang: Who You Callin' a Twinked Noob

7. Making a MMORPG
Game Design
Art
Animation
Programming
Databases and Servers
Story, Sound, and Music
Final Touches

8. The Future of MMORPGs

Appendix
Bibliography
Index


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