Einband:
Kartonierter Einband
Untertitel:
A Craftsman's Guide to Software Structure and Design
Herausgeber:
Prentice Hall
Building upon the success of best-sellers The Clean Coder and Clean Code , legendary software craftsman Robert C. "Uncle Bob" Martin shows how to bring greater professionalism and discipline to application architecture and design. As with his other books, Martin's Clean Architecture doesn't merely present multiple choices and options, and say "use your best judgment": it tells you what choices to make, and why those choices are critical to your success. Martin offers direct, no-nonsense answers to key architecture and design questions like: What are the best high level structures for different kinds of applications, including web, database, thick-client, console, and embedded apps? What are the core principles of software architecture? What is the role of the architect, and what is he/she really trying to achieve? What are the core principles of software design? How do designs and architectures go wrong, and what can you do about it? What are the disciplines and practices of professional architects and designers? Clean Architecture is essential reading for every software architect, systems analyst, system designer, and software manager -- and for any programmer who aspires to these roles or is impacted by their work.
Autorentext
Robert C. Martin (“Uncle Bob”) has been a programmer since 1970. He is founder of Uncle Bob Consulting, LLC, and cofounder with his son Micah Martin of The Clean Coders LLC. Martin has published dozens of articles in various trade journals and is a regular speaker at international conferences and trade shows. He has authored and edited many books, including: Designing Object Oriented C++ Applications Using the Booch Method, Patterns Languages of Program Design 3, More C++ Gems, Extreme Programming in Practice, Agile Software Development: Principles, Patterns, and Practices, UML for Java Programmers, Clean Code, and The Clean Coder. A leader in the industry of software development, Martin served for three years as editor-in-chief of the C++ Report, and he served as the first chairman of the Agile Alliance.
Klappentext
Building upon the success of best-sellers The Clean Coder and Clean Code, legendary software craftsman Robert C. "Uncle Bob" Martin shows how to bring greater professionalism and discipline to application architecture and design. As with his other books, Martin's Clean Architecture doesn't merely present multiple choices and options, and say "use your best judgment": it tells you what choices to make, and why those choices are critical to your success. Martin offers direct, no-nonsense answers to key architecture and design questions like: What are the best high level structures for different kinds of applications, including web, database, thick-client, console, and embedded apps? What are the core principles of software architecture? What is the role of the architect, and what is he/she really trying to achieve? What are the core principles of software design? How do designs and architectures go wrong, and what can you do about it? What are the disciplines and practices of professional architects and designers? Clean Architecture is essential reading for every software architect, systems analyst, system designer, and software manager -- and for any programmer who aspires to these roles or is impacted by their work.
Zusammenfassung
Building upon the success of best-sellers The Clean Coder and Clean Code, legendary software craftsman Robert C. "Uncle Bob" Martin shows how to bring greater professionalism and discipline to application architecture and design. As with his other books, Martin's Clean Architecture doesn't merely present multiple choices and options, and say "use your best judgment": it tells you what choices to make, and why those choices are critical to your success. Martin offers direct, no-nonsense answers to key architecture and design questions like: What are the best high level structures for different kinds of applications, including web, database, thick-client, console, and embedded apps? What are the core principles of software architecture? What is the role of the architect, and what is he/she really trying to achieve? What are the core principles of software design? How do designs and architectures go wrong, and what can you do about it? What are the disciplines and practices of professional architects and designers? Clean Architecture is essential reading for every software architect, systems analyst, system designer, and software manager -- and for any programmer who aspires to these roles or is impacted by their work.
Inhalt
Foreword xv Preface xix Acknowledgments xxiii About the Author xxv Part I: Introduction 1 Chapter 1: What Is Design and Architecture? 3 The Goal? 4 Case Study 5 Conclusion 12 Chapter 2: A Tale of Two Values 13 Behavior 14 Architecture 14 The Greater Value 15 Eisenhower's Matrix 16 Fight for the Architecture 18 Part II: Starting with the Bricks: Programming Paradigms 19 Chapter 3: Paradigm Overview 21 Structured Programming 22 Object-Oriented Programming 22 Functional Programming 22 Food for Thought 23 Conclusion 24 Chapter 4: Structured Programming 25 Proof 27 A Harmful Proclamation 28 Functional Decomposition 29 No Formal Proofs 30 Science to the Rescue 30 Tests 31 Conclusion 31 Chapter 5: Object-Oriented Programming 33 Encapsulation? 34 Inheritance? 37 Polymorphism? 40 Conclusion 47 Chapter 6: Functional Programming 49 Squares of Integers 50 Immutability and Architecture 52 Segregation of Mutability 52 Event Sourcing 54 Conclusion 56 Part III: Design Principles 57 Chapter 7: SRP: The Single Responsibility Principle 61 Symptom 1: Accidental Duplication 63 Symptom 2: Merges 65 Solutions 66 Conclusion 67 Chapter 8: OCP: The Open-Closed Principle 69 A Thought Experiment 70 Directional Control 74 Information Hiding 74 Conclusion 75 Chapter 9: LSP: The Liskov Substitution Principle 77 Guiding the Use of Inheritance 78 The Square/Rectangle Problem 79 LSP and Architecture 80 Example LSP Violation 80 Conclusion 82 Chapter 10: ISP: The Interface Segregation Principle 83 ISP and Language 85 ISP and Architecture 86 Conclusion 86 Chapter 11: DIP: The Dependency Inversion Principle 87 Stable Abstractions 88 Factories 89 Concrete Components 91 Conclusion 91 Part IV: Component Principles 93 Chapter 12: Components 95 A Brief History of Components 96 Relocatability …
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