Skin Game

Skin Game

Einband:
Fester Einband
EAN:
9780451464392
Untertitel:
A Novel of the Dresden Files Book 15
Genre:
Science-Fiction & Fantasy
Autor:
Jim Butcher
Herausgeber:
Random House N.Y.
Anzahl Seiten:
464
Erscheinungsdatum:
01.10.2014
ISBN:
978-0-451-46439-2

Chicago wizard Harry Dresden must help a hated enemy, Nicodemus Archleone, break into a high security vault to steal something belonging to the Lord of the Underworld.

Praise for the Dresden Files

“Think Buffy the Vampire Slayer starring Philip Marlowe.”—Entertainment Weekly

“Fans of Laurell  K. Hamilton and Tanya Huff will love this series.”—Midwest Book Review
 
“Superlative.”—Publishers Weekly (starred review)
 
“One of the most enjoyable marriages of the fantasy and mystery genres on the shelves.”—Cinescape
 
“Butcher...spins an excellent noirish detective yarn in a well-crafted, supernaturally-charged setting. The supporting cast is again fantastic, and Harry’s wit continues to fly in the face of a peril-fraught plot.”—Booklist (starred review)
 
“What’s not to like about this series?...It takes the best elements of urban fantasy, mixes it with some good old-fashioned noir mystery, tosses in a dash of romance and a lot of high-octane action, shakes, stirs, and serves.”—SF Site
 
“A tricky plot complete with against-the-clock pacing, firefights, explosions, and plenty of magic. Longtime series fans as well as newcomers drawn by the SciFi Channel’s TV series based on the novels should find this supernatural mystery a real winner.”—Library Journal
 
“What would you get if you crossed Spenser with Merlin? Probably you would come up with someone very like Harry Dresden, wizard, tough guy and star of [the Dresden Files].”—The Washington Times

Autorentext
A martial arts enthusiast whose résumé includes a long list of skills rendered obsolete at least two hundred years ago, #1 New York Times bestselling author Jim Butcher turned to writing as a career because anything else probably would have driven him insane. He lives mostly inside his own head so that he can write down the conversation of his imaginary friends, but his head can generally be found in Independence, Missouri.

Zusammenfassung
#8220;Butcher is the dean of contemporary urban fantasy.”—Booklist

Harry Dresden, Chicago's only professional wizard, is about to have a very bad day…


Because as Winter Knight to the Queen of Air and Darkness, Harry never knows what the scheming Mab might want him to do. Usually, it’s something awful.

He doesn’t know the half of it…

Mab has just traded Harry’s skills to pay off one of her debts. And now he must help a group of supernatural villains—led by one of Harry’s most dreaded and despised enemies, Nicodemus Archleone—to break into the highest-security vault in town, so that they can then access the highest-security vault in the Nevernever. 

It's a smash and grab job to recover the literal Holy Grail from the vaults of the greatest treasure hoard in the supernatural world—which belongs to the one and only Hades, Lord of the freaking Underworld and generally unpleasant character. Worse, Dresden suspects that there is another game afoot that no one is talking about. And he's dead certain that Nicodemus has no intention of allowing any of his crew to survive the experience. Especially Harry.

Dresden's always been tricky, but he's going to have to up his backstabbing game to survive this mess—assuming his own allies don’t end up killing him before his enemies get the chance…
 

Leseprobe
ROCOneThere was a ticking time bomb inside my head and the one person I trusted to go in and get it out hadn’t shown up or spoken to me for more than a year.That’s a lot of time to start asking yourself questions. Who am I? What have I done with my life?Who can I trust?That last one is a doozy. It haunts you in moments of doubt. Sometimes when you wake up at night, you wonder if you’ve put your faith in the right people. Sometimes when you find yourself alone, for whatever reason, you review every little thing you know about someone, searching your memory for small, subtle things that you may have missed about them.It makes you scared. It makes you think that maybe you’ve made some horrible mistakes lately. It drives you to do something, to act—only when you’re stuck on an island in the middle of Lake Michigan, you’re kind of limited in your choices of exactly what you can do to blow off steam.I’d gone with my usual option. I was running through long tunnels filled with demons and monsters and nightmares, because it was easier than going to the gym.The tunnels were big, the size of some of the substreets beneath the city of Chicago, their walls made of earth and stone, wound through with things that looked like roots but could not possibly belong to any tree this deep in the earth. Every few yards, more or less at random, there was a mound of luminous pale green quartz crystals. Inside every crystal mound was a recumbent, shadowy form. Some of the mounds held figures no larger than a medium-sized dog. Some of them were the size of houses.I had just finished climbing over one of the huge mounds and was sprinting toward the next, the first in a series of three mounds more or less the size of my deceased Volkswagen.“Parkour!” I shouted, and leapt, hitting the top of the mound with my hands and vaulting over it. I landed on the far side, dropped into a forward roll over one shoulder, and came up running.“Parkour!” I shouted at the next mound, putting one hand down as I leapt, using it to guide my body up to the horizontal at the same level as my head, clearing the next mound, landing, and staying on the move.“Parkour!” I screamed again at the third, and simply dove over it in a long arc. The idea was to clear it, land on my hands, drop into a smooth roll, and come up running again, but it didn’t work out that way. I misjudged the dive, my foot caught a crystal, and I belly flopped and planted my face in the dirt on the far side of the mound.I lay there on the ground for a moment, getting back the wind I’d knocked out of myself. Taking a fall wasn’t a big deal. God knows, I’ve done it enough. I rolled over onto my back and groaned. “Harry, you’ve got way too much time on your hands.”My voice echoed through the tunnel, number seven of thirteen.“Parkour,” said a distant echo.I shook my head, pushed myself up, and started walking out. Walking through one of the tunnels beneath the island of Demonreach was always an experience. When I ran, I went by the mounds pretty quick.When I walked, the prisoners trapped inside them had time to talk to me.Let me fulfill your every desire, crooned a silken voice in my head as I went by one.Blood and power, riches and strength, I can give you all that you—promised the next.One day, mortal, I will be free and suck the marrow from your bones, snarled another.Bow down in fear and horror before me!Loathe me, let me devour you, and I will make real your dreams.Release me or I will destroy you!Go to sleep. Go to sleep. Sleep and let me inside you . . .Bloodpaindeathbloodfleshbloodpaindeath . . .BLARGLE SLORG NOTH HARGHLE FTHAGN!You know.The usual.I skirted around a fairly small mound whose occupant had simply sent me a men…


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