Horror Video Games

Horror Video Games

Einband:
Kartonierter Einband
EAN:
9780786441976
Untertitel:
Essays on the Fusion of Fear and Play
Autor:
Bernard (EDT) Perron, Clive (FRW) Barker
Herausgeber:
McFarland
Anzahl Seiten:
312
Erscheinungsdatum:
01.09.2009
ISBN:
0786441976

Informationen zum Autor Bernard Perron is a professor of film and game studies at the University of Montreal. He has edited, co-edited and written many essays and books on film and video game theories as well as on horror films and horror video games. Klappentext In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "survival" themes. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually. Zusammenfassung A theoretical analysis of the horror genre in video games. It includes 14 essays that explore the cultural underpinnings of horror's allure for gamers and the evolution of 'survival' themes. It individually examines the techniques and story effects of specific games such as Resident Evil! Call of Cthulhu! and Silent Hill. Inhaltsverzeichnis Table of ContentsAcknowledgments Foreword: A Little Light in the DarknessCLIVE BARKER Introduction: Gaming After DarkBERNARD PERRON APPROACHING THE GENREMatch Made in Hell: The Inevitable Success of the Horror Genre in Video GamesRICHARD ROUSE III Games of Fear: A Multi-Faceted Historical Account of the Horror Genre in Video GamesCARL THERRIEN Gothic Bloodlines in Survival Horror GamingLAURIE N. TAYLOR Storytelling in Survival Horror Video GamesEWAN KIRKLAND Shock, Horror: First-Person Gaming, Horror, and the Art of Ludic ManipulationDAN PINCHBECK Haunting Backgrounds: Transnationality and Intermediality in Japanese Survival Horror Video GamesMARTIN PICARD The Survival Horror: The Extended Body GenreBERNARD PERRON ENCOUNTERING THE GAMESPlunged Alone into Darkness: Evolution in the Staging of Fear in the Alone in the Dark SeriesGUILLAUME ROUX-GIRARD Patterns of Obscurity: Gothic Setting and Light in Resident Evil 4 and Silent Hill SIMON NIEDENTHAL Hair-Raising Entertainment: Emotions, Sound, and Structure in Silent Hill 2 and Fatal FrameINGER EKMAN and PETRI LANKOSKI Complete Horror in Fatal FrameMICHAEL NITSCHE Gaming's Hauntology: Dead Media in Dead Rising, Siren and Michigan: Report from HellCHRISTIAN MCCREA The Rules of Horror: Procedural Adaptation in Clock Tower, Resident Evil, and Dead RisingMATTHEW WEISE Reanimating H.P. Lovecraft: The Ludic Paradox of Call of Cthulhu: Dark Corners of the EarthTANYA KRZYWINSKA About the Contributors Index ...

Autorentext
Bernard Perron is a professor of film and game studies at the University of Montreal. He has edited, co-edited and written many essays and books on film and video game theories as well as on horror films and horror video games.

Klappentext
In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "survival" themes. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually.

Zusammenfassung
A theoretical analysis of the horror genre in video games. It includes 14 essays that explore the cultural underpinnings of horror's allure for gamers and the evolution of 'survival' themes. It individually examines the techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill.

Inhalt
Table of Contents

Acknowledgments
Foreword: A Little Light in the Darkness
CLIVE BARKER
Introduction: Gaming After Dark
BERNARD PERRON

APPROACHING THE GENRE
Match Made in Hell: The Inevitable Success of the Horror Genre in Video Games
RICHARD ROUSE III
Games of Fear: A Multi-Faceted Historical Account of the Horror Genre in Video Games
CARL THERRIEN
Gothic Bloodlines in Survival Horror Gaming
LAURIE N. TAYLOR
Storytelling in Survival Horror Video Games
EWAN KIRKLAND
Shock, Horror: First-Person Gaming, Horror, and the Art of Ludic Manipulation
DAN PINCHBECK
Haunting Backgrounds: Transnationality and Intermediality in Japanese Survival Horror Video Games
MARTIN PICARD
The Survival Horror: The Extended Body Genre
BERNARD PERRON

ENCOUNTERING THE GAMES
Plunged Alone into Darkness: Evolution in the Staging of Fear in the Alone in the Dark Series
GUILLAUME ROUX-GIRARD
Patterns of Obscurity: Gothic Setting and Light in Resident Evil 4 and Silent Hill
SIMON NIEDENTHAL
Hair-Raising Entertainment: Emotions, Sound, and Structure in Silent Hill 2 and Fatal Frame
INGER EKMAN and PETRI LANKOSKI
Complete Horror in Fatal Frame
MICHAEL NITSCHE
Gaming's Hauntology: Dead Media in Dead Rising, Siren and Michigan: Report from Hell
CHRISTIAN MCCREA
The Rules of Horror: Procedural Adaptation in Clock Tower, Resident Evil, and Dead Rising
MATTHEW WEISE
Reanimating H.P. Lovecraft: The Ludic Paradox of Call of Cthulhu: Dark Corners of the Earth
TANYA KRZYWINSKA

About the Contributors
Index


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